Monthly Archives: August 2010

End of GSoC and Future Plans

First of all, some comments regarding what I have been coding since my last blog post. Mostly I have been hunting bugs, and testing games to if all was working well. There were some compilation/linking problems with some ports and with some help I have hopefully fixed them all, still there are some ports that [...]

Status Report

This last week, I have been working mainly on fixing bugs, and testing the SDL refactoring changes and the new OpenGL graphics manager. So far, it is going well. Here is a list of the changes: Merged from trunk (Not upto actual HEAD, but was a big update) Fixed a crash when a texture was [...]