Posted by vgvgf on July 28, 2010
The OpenGL Graphics Manager is now usable :D It displays games well, and has all the features that the SDL Graphics Manager has (but all the scalers filters), and includes some new features like windows resizing to any size. It is now able to use GL_NEAREST and GL_LINEAR as filters for scaling the textures. You [...]
Posted by vgvgf on July 20, 2010
I have advanced in many things this week. And the OpenGL Graphics Manager can now display the ScummVM start menu (There are still some little issues to fix). I started the week merging from trunk, so I can make sure that my changes are fully compatible with the actual development. But, I had to merge [...]
Posted by vgvgf on July 12, 2010
I have created a new class “OpenGLSDLGraphicsManager”, which is a subclass from the OpenGLGraphicsManager. This way, I will not mix SDL code, and so allow other backends to make use from the OpenGLGraphicsManager. I had some problems with how the OpenGLSDLGraphicsManager and the SDLGraphicsManager worked with the SDL backend. I need that both managers be [...]
Posted by vgvgf on July 9, 2010
Last Wednesday, I had some problems with partitions from my hard drive :( The system partition would not be recognized, so I could not boot the pc, and it seems that when I tried to fix it I damaged it harder… But now I am back with a reformatted disk. I lost some data, but [...]
Posted by vgvgf on July 3, 2010
I have finished the second milestone coding on my schedule, and would be good to explain what the refactoring changes are. Still some testing is needed for the refactored backends that I am not able to compile, but the main coding is complete. For this milestone I have been working on refactoring the SDL backend, [...]