Monthly Archives: July 2010

OpenGL Graphics manager almost there

The OpenGL Graphics Manager is now usable :D It displays games well, and has all the features that the SDL Graphics Manager has (but all the scalers filters), and includes some new features like windows resizing to any size. It is now able to use GL_NEAREST and GL_LINEAR as filters for scaling the textures. You [...]

OpenGL Advances

I have advanced in many things this week. And the OpenGL Graphics Manager can now display the ScummVM start menu (There are still some little issues to fix). I started the week merging from trunk, so I can make sure that my changes are fully compatible with the actual development. But, I had to merge [...]

Status Report

I have created a new class “OpenGLSDLGraphicsManager”, which is a subclass from the OpenGLGraphicsManager. This way, I will not mix SDL code, and so allow other backends to make use from the OpenGLGraphicsManager. I had some problems with how the OpenGLSDLGraphicsManager and the SDLGraphicsManager worked with the SDL backend. I need that both managers be [...]

Unexpected Problems

Last Wednesday, I had some problems with partitions from my hard drive :( The system partition would not be recognized, so I could not boot the pc, and it seems that when I tried to fix it I damaged it harder… But now I am back with a reformatted disk. I lost some data, but [...]

Second Milestone Completed

I have finished the second milestone coding on my schedule, and would be good to explain what the refactoring changes are. Still some testing is needed for the refactored backends that I am not able to compile, but the main coding is complete. For this milestone I have been working on refactoring the SDL backend, [...]